Anno 1701 Production Chains !new! -
The beauty of the game’s math lies in its simplicity:
Whaling ships require open coastal water access. Ensure your whaling docks are not blocked by standard fishing huts or shipyards. Chocolate (Patrician/Aristocrat Luxury) The Ratio: 1 Cocoa Plantation + 1 Sugar Cane Plantation →right arrow 1 Sugar Refinery →right arrow 1 Chocolatier
1 Marble Quarry + 2 Marble Stonemasons = 6 tons/min. Tips for Optimizing Your Economy
Anno 1701 has (Old World / New World). Several luxury goods come only from the New World (e.g., Cotton, Coffee, Cocoa, Sugar, Tobacco). You must establish colonies and trade routes.
I can provide a custom layout blueprint or a specific trade route setup to balance your economy. Share public link anno 1701 production chains
to increase productivity of building materials/raw resources by 135%. Tax Control:
You cannot force crops to grow on infertile land. Before building a colony, click the island to check its native fertilities (e.g., Grain, Tobacco, Sugarcane). If you lack a resource, establish a secondary mining or farming colony and use the automated Trade Route menu to ship the raw goods back to your primary manufacturing hub.
You can see how fast a building operates by clicking it (e.g., 0:30 means 2 tons per minute). Check Indicators:
, creating efficient production chains is essential for sustaining a growing population. Below are the optimized ratios for key production chains based on in-game mechanics and community data. Core Production Chain Ratios (100% Efficiency) Alcohol (Hop): 2 Hop Plantations right arrow 1 Brewery (2 tons/min, supports 400–530 inhabitants). Alcohol (Sugar): 2 Sugar Cane Plantations right arrow 1 Distillery (2 tons/min). Tools/Weapons: 1 Ore Mine right arrow right arrow 2 Tool Makers/Weapon Smiths. 2 Sheep Farms right arrow 1 Weaver's Hut. Food (Bread): 2 Grain Farms right arrow 1 Flour Mill right arrow 1 Bakery (assuming 1t/min base rates). Food (Meat): 2 Cattle Farms right arrow 1 Butcher's Shop. 1 Clay Pit right arrow 2 Brick Factories. 1 Gold Mine + 1 Charcoal Kiln right arrow 1 Goldsmith. Key Consumption Data The beauty of the game’s math lies in
As your population evolves into and Aristocrats , chains become multi-island operations requiring strategic trade routes.
| To unlock | Needs | |-----------|-------| | Citizens | Cider, Wool Garments, Church | | Merchants | Beer, Bread, Linen, School | | Aristocrats | Wine, Fur Coats, Tobacco, Glass, Books, Theatre/Cathedral |
: Place the Mill and Bakery right next to each other. The Mill will pull grain directly from the farms if they share a operational radius. Ratio : 2 Cattle Farms →right arrow 1 Butcher's Shop.
Building an extra farm without the corresponding factory wastes gold in maintenance costs and takes up valuable fertile soil. Always refer to the precise ratios listed above before expanding your production zones. Tips for Optimizing Your Economy Anno 1701 has
Maintaining the correct building counts prevents your warehouses from overflowing with raw materials or your citizens from running out of final products. Final Product Typical Chain Ratio (Raw : Processed) Approx. Population Served 1 Clay Pit : 2 Brick Works N/A (Construction) Cloth 2 Sheep Farms : 1 Weaver's Hut Alcohol 2 Hops/Sugar : 1 Brewery/Distillery Bread 4 Grain Farms : 2 Mills : 1 Bakery Tobacco 2 Plantations : 1 Processing Plant Tools 1 Mine : 1 Smelter : 2 Tool Makers N/A (Construction) Meat 2 Cattle Farms : 1 Butcher Lamp Oil 1 Whaler : 3 Whale Oil Manufactories Luxury Items Varies (e.g., Jewelry: 1 Gold + 1 Gem + 2 Goldsmiths) Key Strategy Tips 1701 A.D. - Guide and Walkthrough - PC - By F1_2004
To keep one Lumberjack working at 100%, you need exactly one Woodcutter feeding it. This is a 1:1 ratio.
Paper production in requires two specific buildings working in tandem to process wood into the final product. It is a key commodity used primarily by