Version 3.0 or higher yields the best results for Genesis meshes.
Version 4.x (Free). This acts as the bridge between FaceGen and VaM.
Target the custom face diffuse, normal, and specular maps you placed in the Textures folder.
Let me know if you want the Unity template I used. facegen to vam
This post shows a concise, practical workflow for taking a FaceGen head and importing it into Virt-A-Mate (VAM). It covers exporting from FaceGen, preparing the model in Blender, and importing into VAM with common fixes.
Use FaceGen Artist to create your face from photos. Export to Daz: Export the model specifically for Genesis 2 Female
The integration of FaceGen with VAM offers several benefits and applications: Version 3
Recent developments have expanded the possibilities even further. A 2025 academic study proposed an “integrated workflow that integrates Stable Diffusion, FaceGen Artist, and Daz Studio to generate high‑quality 3D virtual characters without relying on specialized equipment.”
: Load a standard Genesis 2 figure and find your new morph slider under Actor > Head > Real World Export for VaM : Most creators export the character as a (morph) and
In the Morph Loader Pro window, click and select the .obj file exported from FaceGen. Set the Item to Genesis 2 Female (or G8F). Target the custom face diffuse, normal, and specular
The workflow of bringing a face from into Virt-A-Mate (VaM) is a cornerstone for creators looking to achieve high-fidelity "look-alike" characters. Since VaM uses the Daz Studio Genesis 2 (G2) mesh as its foundation, FaceGen's ability to export directly to this format makes it an essential bridge for translating 2D photos into 3D avatars. The Role of FaceGen in VaM
Does it look perfect? No – but 80% there in 10 minutes is magic. Then 20% tweaking sliders.
To generate the 3D head and export the mesh/textures.