Crucial. Do not just use the default engine. Create new engines with the latest tech (e.g., 3D Graphics V2, Better Sound, Online Features) to get higher scores.
: Assign Design specialists to World Design and Graphics, and balance out the Sound. Managing the "New Feature" Penalty
During development, your focus must match the genre of your game:
Avoiding these common pitfalls will save you from bankruptcy:
Once you've mastered the basics, these pro-level strategies will separate your company from the competition.
The established "best" strategies—proper slider management, engine tech focus, and topic-genre matching—remain the gold standard for success. 2. The Early Game: Garage Days
Wait at least one year (in-game) before releasing a sequel. Releasing too quickly results in a massive penalty to your review scores.
When building a console, maximize the and ignore the manufacturing costs if you have over $500M.
Here are the optimal slider allocations for each genre, drawn from multiple expert sources:
The Hardware Lab lets you build your own gaming system. This costs a lot of money. Wait until you have at least 50 million dollars in the bank. Give your console a catchy name. Choose top-tier parts for graphics and sound. Make games exclusive to your console to drive up sales. Top Tips for Version 1.7.6
Do not research "3D Graphics" until year 8. In 1.7.6, early 3D looks ugly and destroys your performance reviews.
The best part? You can hire with a Specialist role in mind by selecting the correct hiring criteria above. For instance, to hire a future (which needs a 1:4 Design-to-Tech ratio), you should select the Algorithms hiring method.
A: This was a specific bug in earlier versions of 1.7.6. Ensure you have updated to the latest patch (1.7.6/1.8.6 on Steam). The update specifically fixes "staff welcome training was not available after importing from a mobile save game".