Goblin Dungeon -ongoing- - Version- 0.1

Goblins have an advantage in total darkness; torches are mandatory. Trap Density:

: If you are defending, place traps at "choke points" or corners where adventurers are forced to stop.

[ Resource Extraction ] │ ▼ [ Infrastructure Upgrade ] │ ▼ [ Tactical Defensive Phase ] │ ▼ [ Procedural Progression ] Key Strengths Goblin Dungeon -Ongoing- - Version- 0.1

As an initial "Ongoing" release, the 0.1 version has received a highly polarized or low initial rating from early testers, often cited as being in a very raw state. Content Length

Do not expect Baldur’s Gate 3 graphics. opts for a PS1-era retro horror aesthetic mixed with hand-drawn, scribbled textures. The lighting is dynamic but punishing. Torches burn out after 60 seconds. The darkness is oppressive; you will often hear goblin giggles from a direction you cannot see. Goblins have an advantage in total darkness; torches

Players can terraform the underground, creating mazes to confuse heroes or long, straight corridors to set up ambushes.

Current known bugs and planned fixes for the next iteration (v0.2). 4. Technical Specifications (e.g., PC, Mobile, or Web) (e.g., Unity, Unreal, or Godot) Input Method: (e.g., Keyboard/Mouse, Touch) 5. Appendix & Reference Material Inspiration: Similar titles like Goblin Cleanup or tabletop systems like Adorablins Change Log: Content Length Do not expect Baldur’s Gate 3 graphics

Establish deep mining shafts and prioritize tower defense damage values over hero upgrades. Iron, Ancient Remnants