V2.1.1 !full!: Lossless Scaling

If you have any trouble setting it up, let me know which game you are trying to scale, and I can suggest the best settings! Frame Generation & Upscaling In ANY Game

To get the best results from this specific version, follow these community-tested settings: Recommendation Windowed or Borderless Windowed Required for the software to "see" and capture the frames. In-Game VSync Essential to prevent frame pacing conflicts. Set to exactly (for X2) or (for X3) of your monitor's refresh rate

The game will automatically expand to fill your screen. A custom counter in the top-left corner will display your base FPS alongside your generated FPS (e.g., 60 / 120 ). Best Practices: Managing Latency and Base FPS Lossless Scaling v2.1.1

: Significant improvements were made to reduce common visual issues such as motion ghosting, edge distortion, and image blurring. UI Detection

Unlike standard monitor scaling, which stretches the image and introduces blur, Lossless Scaling uses sophisticated pixel-art and modern 3D algorithms to keep the image sharp. In recent updates, it introduced its crown jewel feature: . Key Improvements in Version 2.1.1 If you have any trouble setting it up,

The utility now hooks more reliably into monitors utilizing variable refresh rates (G-Sync and FreeSync). It helps maintain proper frame pacing even when the baseline game frame rate fluctuates wildly. Core Features and Upscaling Modes

Uses SetWindowLong / DXGI hooking to capture frames efficiently. Set to exactly (for X2) or (for X3)

If you are currently using Lossless Scaling (specifically version 2.1), updating to .