Malevolent Planet Unity2d Day1 To Day3 Public Link -
Which of those follow-ups would you like?
On Day 3, the focus shifted towards polishing existing features and expanding the game's content.
using UnityEngine; using UnityEngine.UI; public class PlanetHurtSystem : MonoBehaviour public float maxHealth = 100f; private float currentHealth; public Slider healthSlider; private bool isOverToxicZone = false; void Start() currentHealth = maxHealth; if (healthSlider != null) healthSlider.maxValue = maxHealth; void Update() if (isOverToxicZone) TakeDamage(15f * Time.deltaTime); public void TakeDamage(float amount) currentHealth -= amount; currentHealth = Mathf.Clamp(currentHealth, 0, maxHealth); if (healthSlider != null) healthSlider.value = currentHealth; if (currentHealth <= 0) Debug.Log("The Planet Consumed You."); // Insert respawn or game over logic here private void OnTriggerEnter2D(Collider2D collision) if (collision.CompareTag("CorruptedTile")) isOverToxicZone = true; private void OnTriggerExit2D(Collider2D collision) if (collision.CompareTag("CorruptedTile")) isOverToxicZone = false; Use code with caution. malevolent planet unity2d day1 to day3 public link
Scroll to the bottom, configure your visibility to , and click Save & View Page .
public class HazardSpawner : MonoBehaviour Which of those follow-ups would you like
The series is a compact curriculum ideal for beginner-to-intermediate Unity developers. It teaches:
🪨 Day 2: Planet Mechanics, Environmental Hazards, and Health Systems public class HazardSpawner : MonoBehaviour The series is
We started by designing the scene's architecture, including the terrain, enemies, and collectibles. We used Unity's built-in features, such as sprites and prefabs, to create the game's assets.
Select all items inside this folder, right-click, and choose . Name this zip file webgl_upload.zip . Step 3: Publishing on Itch.io Log into your account at Itch.io .
SugarMint's Patreon page contains specific "Public Release" posts with download attachments and WebGL links.