Data | Multiversus Frame

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Data | Multiversus Frame

Shaggy didn't rush in. He waited. He watched her shoulders. He saw the first frame of her shield bash—the Startup. He didn't block; he backdashed, letting the hit "whiff." For a split second, Wonder Woman was stuck. Her Recovery Frames were ticking down like a death clock. "Like, sorry man," Shaggy whispered.

The game’s future remains uncertain, but the developers at Player First Games continue to release patches and updates. As of 2024-2026, MultiVersus maintains an active player base, though not at its peak levels. The core mechanical systems — including frame data — have been refined significantly since the Open Beta period.

MultiVersus Frame Data: The Definitive Guide to Winning the Neutral

The best way to internalize frame data is to watch your own gameplay. Record matches and slow down moments where: Multiversus Frame Data

Invincibility frames are removed when canceling a dodge into an attack, unless the dodge successfully evades an attack first. This makes dodge-cancel aggression risky — you trade safety for offense.

Note: Official frame data resources have become harder to maintain due to frequent patches and the game’s evolving development status.

You recover 4 frames before your opponent does. You can safely press another fast button, and your opponent must continue defending or risk getting hit. Shaggy didn't rush in

: Patch 1.4.0 and subsequent updates added specific recovery frames (endlag) to many moves—like Jake’s Ground Side Attack—to prevent "spamming" without consequence.

The full release overhaul fundamentally changed how attacks and movement "feel" by altering their frame timing: Slower Attack Animations

Unlike Rivals of Aether or Smash Bros mods, MultiVersus does not have a built-in "Frame Meter" in training mode. However, the community has reverse-engineered the game. He saw the first frame of her shield bash—the Startup

Startup Frames: These are the frames at the beginning of an animation before the hitbox becomes active. If Shaggy’s side-special has a long startup, a faster character like Arya Stark can "stuff" the move with a quicker jab.

If you block Shaggy’s Side Special (-20), you have to hit him. Use your fastest starter (e.g., 6f jab) for a guaranteed punish.

Recovery is the "cool-down" or "endlag" phase. After the active frames end, your character must finish the animation before returning to a neutral state. During recovery, you cannot move, block, dodge, or attack.

Extremely low startup frames and fast recovery.