Sims Medieval Resource.cfg ✯ (OFFICIAL)

: Still in the main game folder, create a new folder and name it exactly Mods .

The table below outlines the three critical components for a successful modding setup:

C:\Program Files\EA Games\The Sims Medieval\

It should sit directly in the main folder, side-by-side with your Game , GameData , and Mods folders. How to Create or Edit Your Resource.cfg sims medieval resource.cfg

If you just want a minimal version that works for 99% of TSM mods:

Ensure your text editor does not accidentally append .txt to the end (it must not be resource.cfg.txt ). The Correct Resource.cfg Code Copy this exact code block into your file:

Inside the folder, create another folder named Packages . : Still in the main game folder, create

The resource.cfg file itself is identical for the base game and the expansion. However, the location does not change. The expansion still reads from Documents\Electronic Arts\The Sims Medieval\Mods .

: Now, any .package mod files you download should be placed inside this Packages folder. For more complex mods (like a core framework), you may need to unzip them and place the contents directly into the Packages folder.

Setting up mods in The Sims Medieval is very similar to The Sims 3 . If you have played both, this process will feel familiar. 1. Locate Your Game Directory The Correct Resource

Priority 501 DirectoryFiles Files/... autoupdate PackedFile Packages/*.package PackedFile Packages/*/*.package PackedFile Packages/*/*/*.package PackedFile Packages/*/*/*/*.package PackedFile Packages/*/*/*/*/*.package Use code with caution.

To use the Resource.cfg file, you must first create a specific framework in your main game directory (e.g., C:\Program Files (x86)\Origin Games\The Sims Medieval ):

And your actual mod files (.package files) go into:

\Documents\Electronic Arts\The Sims Medieval\Mods\Packages\NoIntro.package \Documents\Electronic Arts\The Sims Medieval\Mods\Packages\CAS\LongHair.package