Api: Transformice
Unlike modern multiplayer games that offer official, well-documented REST APIs with standard HTTP endpoints, Transformice handles data differently. To build tools for Transformice, developers rely on a mix of official community endpoints, raw socket connections, and specialized wrapper libraries.
Inside the game, modules like tfm.get.room provide direct access to live room data, including: Player positions and scores. Current map codes and authors. Shaman mechanics and object spawning properties. Best Practices and Safety Guidelines
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.connect(("transformice.com", 10000)) # Port varies by language
: Sensitive security features remain closed-source . Transformice | Review // Test Transformice ist ein Physik-basiertes Plattformspiel, YouTube·GamingClerks Lua | Transformice Wiki | Fandom transformice api
Understand how TCP sockets work, as the game uses a custom protocol over TCP.
Most external APIs depend on an online endpoint that provides Transformice encryption keys. To use these APIs, you'll need to apply for a token through official channels. The token system is managed by community developers.
Publicly available APIs maintained by the community that archive player stats, map data, and tribe histories. Current map codes and authors
tfm.exec.giveCheese() : Instantly awards cheese to a specific mouse.
Transformice API , commonly referred to as the Module API , is a built-in system that allows you to create custom minigames (modules) within the game using the scripting language. Transformice Wiki 1. Getting Started with Lua To start using the API, you must be in a Tribe House
Click or press enter to execute the engine. Click your mouse on the visual game panel to see the script spawn objects dynamically. Advanced Automation Tools Transformice | Review // Test Transformice ist ein
For retrieving total game stats. GET https://transformice.com/en/api/stats/player/[PLAYER_ID]
The API reacts directly to player behaviors. Instead of constantly checking player actions manually, the engine calls structural events like eventPlayerDie or eventChatCommand only when those situations occur.
Response (JSON):