View Forum - Growth And Shrink Games !!exclusive!! -
Gameplay focused on how a character interacts with a world that is suddenly too small or too large for them.
Which one is healthier? Or is the game just about the oscillation ? The vertigo between the two?
: A paper discussing the shift from traditional profit-driven growth to "post-growth" sustainable development within game design.
: Players must manipulate the size of their character or objects to interact with the environment. Examples include shrinking the moon to influence tides or growing a boat to cross a body of water. View forum - Growth and Shrink Games
[GROWTH] With a groan of stressed metal, your torso expands, popping three buttons off your shirt that clatter against the shrinking floor like dropped coins, returning you to 0% net change—but your center of gravity is shot.
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Would love to hear thoughts, examples, and technical experiences—especially any clever level designs or anti-exploit tricks you’ve used. Gameplay focused on how a character interacts with
In gaming, "Growth and Shrink" refers to mechanics where a character's physical dimensions (Size Modifier) are dynamic rather than static. Steve Jackson Games Forums Mechanical Benefits
Does anyone have tips on describing the without it feeling repetitive? I want the player to feel the growing scale of the world in every room description. Looking forward to hearing your thoughts!
and Unity projects with real-time size sliders The vertigo between the two
If you are looking to find or discuss these games, the most active communities are often found on: Grounded on Steam
When you click on a link titled "View forum - Growth and Shrink Games," you are usually greeted by a classic, neatly categorized bulletin board structure. These forums serve multiple purposes, divided into distinct boards: 1. Game Announcements and Releases